Culpa Innata 2: Chaos Ringing: Prevent
Two years ago, the Turkish low-budget quest Culpa Innata proved by its existence that it is possible to tell a complex cyberpunk alignment without participation Warren Spectrum. And as for the place of the main action, it turns out that it does not have to be rainy and covered with dense mold from the neon signs of New York. Game from Momentum as – One great misunderstanding in itself, although we will not hide, is quite pleasant. The Turks gave us a story about the confrontation of the convictions of collective consciousness, suppressed by the influence of the so -called “big brother”, and a handful of deprived of all support of dissenters. If Culpa Innata is performed in more gloomy and pressing tones on the subconscious, we would gladly take it for the creative rethinking of the novel George Orwell “1984”. The main nuisance was that the work Momentum as broke off literally half. To fill in the gaps in the narrative of the original story and let the development of events for a new, more twisted round is obliged Chaos Ringing – ideological and actual continuation of Culpa Innata.
Development and rebirth
The pillar of the genre “ideal cyberpunk fantasia” in cinema is considered “running along the blade” Ridley Scott – a person’s love story for a synthetic replicant. The license quest of the same name is still considered the most correct and full-fledged cyberpunk adventure, which entailed the birth of a whole crowd of soulless imitators. Culpa Innata adopted a lot from the work Scott (behind which there is a novel Philip Dick “Do Androids dream of electricians?”). The main character of the game is called Phoenix Wallis, she is a senior officer of GPSN. The latter is deciphered as Global Peace and Security Network and in terms of functions is largely similar to a detachment of “Runners on the blade”, in which the hero consisted Harisson Ford. In the film, the organization was engaged in catching replicants who achieved the moment of awareness of self -sufficiency and trying to free themselves from unfair oppression, and in Culpa Innata GPSN pursues all dissenters – as if awakened from the “matrix” – with their subsequent liquidation. You can draw parallels between the film and the game for a long time, but the product of creativity Momentum as presents for us value not only as a diligent receiver of the established ideas of Cyberpan.
The game included chic branched dialogs, thoughtful and full of surprises of puzzles and interesting characters. As for the stylistic design, then in Culpa Innata everything always rested on the mismatch of the capabilities of the engine to modern requests. Watch how two are allocked, sorry, cultivals communicate with each other, waving low polygonal shavings, symbolizing their hands, without shudder and curse of the famous resort country and developers, it was impossible. What did not work out with the original – the sequel must fix. And, apparently, he will succeed.
God is from the carFor those who have just https://betibet.co.uk/ joined us, we remind you that the original Culpa Innata was in essence, as well as in content, a intelligible game, through and through the impregnated atmosphere of the right cyberpan. The formulation of the latter should be understood as the genre that is agonizing today (all hope on Deus Ex 3, but not on the budget crafts of German questorms), in the philosophy of which the following unchanged attributes are literally sewn: a gloomy future, the mood of dubious utopia reigns in society, high technologies have firmly entered the life of a person, replacing it/complementing his immediate functions. The main character, of course, has the right to wrap up only in a dark cloak, live in a small -sized luep, outside of which huge neon signs should cut eyes at any time of the day, watered from above with an endless stream of rain. Additional conditions may vary, but in most cases the listed minimum is present in almost any cyberpunk production, regardless of its cultural affiliation and value. Culpa Innata, by the way, some of the listed conditions safely violates.
Firstly, Momentum as He will transplant the story of trying to understand the officer of Phoenix Wallis for a new graphic technology. Honestly, now the picture looks two orders more convincing and practically does not cause conflicting feelings (it is enough for the quest even with a margin). Further, as usual, more.
Nonlinearity and freedom of choice (two ephemeral things for which we so ardently love the original) attention is paid even more. The developers themselves admit that in the first Culpa Innata, the logical connection between the choice made by the hero, and the result followed by the result, was not visible quite clearly. IN Chaos Ringing Almost any of your actions will launch an entire chain of events that somehow change the surrounding reality. This is to a certain extent akin to the work of a complex and ancient clock mechanism in the tower of the city town hall. You push the pendulum itself, and all nearby gears act on each other. At the same time, it can happen that, due to certain circumstances, to the formation of which we, of course, have to attach a hand, some events may not come at all. I really want to recall Fahrenheit and its impressive variability at that moment.
Cyberpank in Odessa
Admiring the illness of the plot, it will not be superfluous to talk about him. The beginning of the story is indicated exactly the moment before which, in fact, the players of the first Culpa Innata made it possible to admire the prematurely crawled titers. The main character is eager to torture the killer of the noble Russian handsome Vasily Bogdanov and goes to the historical homeland of the victim. In the game, Russia, we recall, was almost the last stronghold of true morality and the main object of censure by the world union – the unification of states that have fought not only hunger, poverty and all known diseases, but also all universally recognized norms of morality and ethics, replacing the latter with more “lightweight” options.
The main scene Culpa Innata 2: Chaos Riding will become the city of Odessa, which will again become part of the Russian Federation by the will of developers. There, Phoenix Wallis will designate an assistant, detective Anatoly Pavlov. To manage, of course, it will be possible to alternately with both heroes. Architecture of the city c Momentum as They study thoroughly, which gives an occasion for the hope of seeing an adequately simulated Deribasovskaya – well, how can it be without it!
Well, dialogs. Culpa Innata has always presented itself primarily as a quest with jewelry with built replicas, of which there was an uncountable amount with an invariably high performance. And only after that the game could be perceived by a collection of original puzzles with a correction on a neon-remote theme. Chaos Ringing the same will shift the emphasis in the process of conducting dialogs with the townsfolk. The phrases are definitely not available for choosing, but each of them can be presented differently for the interlocutor, give it a special emotional color: gross shout, gentle whispering or, say, indifferent moo-it all depends on the situation and your personal preferences. Paired with the tone of the phrase itself will now perform the facial expressions of the characters. Fortunately, the new graphic engine is able to fully ensure liveliness and naturalness of even fleeting and optional replicas.
Bye Culpa Innata 2: Chaos Riding We see the correct and indicative sequel of the original cyberpunk adventure of two-year ago. The long -awaited continuation of the intriguing history, improved dialogs, a modern engine, new interesting characters – and all this is only in Odessa.