f-e-a-r-review-gra-1

F.E.A.P. [Review of the game]

Fear is one of the most natural human feelings. It was thanks to him that mankind could live long enough to be at the current level of development. The fear of oblivion inspired the creator, the fear of ignorance inspired the researcher and even the impulsive courage of the soldier was born out of fear. The entertainment industry has long learned how to play this feeling. At first literature, and much later, films began to purposefully call it in their audience. After all, if after several lines or shots you had a feeling of negligence, you were scared and intrigued by future events, then the creators achieved their minimum goal. But it is one thing to be spying on such events and it is completely different to become a direct participant. It was on this sensation of direct participation and involvement that the young game industry, compared to the rest, concentrated.
Horror is one of the most demanding genres in terms of setting. Just as a not -so -swollen drama may seem like a puppet representation, so poorly supported stress can turn the entire action into a circus with dead and divided horses.
Therefore, today I suggest you to plunge into the world of game with the speaking name F.E.A.P. and figure out how well she copes with her task.

But the games, as usual, are not born out of nothing and behind them there is a more or less talented team of developers. Guys from Monolith Productions Just the case when the team is more than talented-it was not for nothing that two parts of Blood, the same number of No One Lives Forever, and a very entertaining alien versus predator 2, had managed to leave their keyboards. If these names are told to you at least something, then you already know that at least an interesting plot for the shooter and good shooting will be available. But October 2005 still brought gamers a very unexpected and pleasant gift. At the time of the release, the game looked just amazing, thanks to the engine developed inside the studio – Lithtech Jupiter Ex. And the game was delighted primarily with light – reflection of water on the walls, beams of light, separated by bars, dynamic shadows. Now it sounds very commonplace and standard, but at that time it was a considerable breakthrough. Moreover, the main part of the game takes place in partial rooms and the issue of light becomes archiving.

Water glare in all its glory.
The rest of the locations can not stand out against the general background, but at the same time you can’t call the running around them boring. The dynamics of the game is so well verified that it is quite possible to run the game in a gulp in a day and ask for supplements. But these are individual affairs, objectively we have corridors here. But not such corridors as, for example, in Call of Duty, where several dozens of steps towards the already cause of the shooting, but built on a competent game design, branching on two or three ways to the room needed by the player.
It remains only to add that the game works quite stably on the seven, and there are hardly problems with new versions of windows.

Reference to “shine” or coincidence?
It’s time to pay attention to the plot. So. 2025. In the US Army, for 23 years, there has been a special unit F.E.A.R (first encounter Assault Recon, or, if in Russian, assault detachment of the first contact. Let’s just be engaged about the adaptation of our localizers), the profile of which work with the supernatural threats of the country’s security. When, in one of the largest weapons manufacturing companies, the “technologies” Armamy, this detachment is sent to the thick of the events. It would seem why a division of such a profile should be thrown to pacify a simple riot? The reason is that the rebellious telepath took control of the battalion of the Calons sold (in real life, the battalion has the number of 400-800 people, in the game we are talking about a thousand), and this is already pulling on the supernaturalness. Despite the fact that we start the game as part of a small detachment, do not flatter yourself, you will spend the whole game alone. But do not be upset: Clon soldiers, spies and a little girl will be happy to make you a company.

The most invisible advertising in games.
The narrative will unfold in front of us in katsen on the game engine, auto -winners and laptops. If you just run ahead and ignore the last two things, that is, a considerable probability that you will not understand anything in the events at all. Summing up, we can say that with the plots everything here is very good, events harmoniously replace each other, intrigue and carry away behind themselves.

It is categorically impossible not to say a few words about the legendary AI, who simply tore the opinion of the bots in the games. What was he so legendary? And the fact that the clones-clones behave extremely cunningly, carefully and skillfully. They do not run in the crowd to slaughter, but competently cooperate, maneuver, shoot because of shelters and throw the player with grenades. Unpleasant, in general, opponents. The most unpleasant thing that bots can do is to hide in the dark corner, waiting, and when you pass by, shoot you in the back. So, my friends, be careful, check the shelters and use your exacerbated reflexes in any shootout in any shootout.

Well, why not max in the first person?
And the intensified reflexes are not just a praise for your ability to play games like that, but a full -fledged gameplay mechanics. It is because of the lightning-fast reaction of the protagonist that the authorities are not afraid to throw us in the thick of one with a simple gun. But, how beautifully do not name and how do not beat this opportunity, it still will remain a “bulllet” from the notorious “Mah Payne”. Slow down gives us quite obvious bonuses in the form of the opportunity to shoot more accurately, run away from shelter into shelter without getting damage or get to the enemy so that he does not have time to react and spread his kick. Such a simple thing as a hand -to -hand attack was supplemented with the opportunity to beat a jump in a jump or to do a tackle. Any of these attacks has the same effect – they kill any weak enemy. With more armored or mystical opponents, it is better not to get closer, but to use an extensive arsenal of means of introducing harmony into the world.

Those who are not too lazy to explore the levels, developers reward an increase in the maximum reserve of life and slowdown.
The arsenal of our nameless hero includes nine types of small arms and three types of explosives.

Pistol AT – 14 – Standard gun available from the very beginning of the game. There is an opportunity to take one in each hand and shoot in Macedonian. Nice weapons at close distances, but poorly in view of a small amount of ammunition at levels.

Pistol-machine gun- RPL -The first more or less https://queen-vegas.co.uk/ decent automatic weapon. Can either shoot a short burst of three rounds, or continuous fire. The slaughter force is small, but it helps out on the bezes.

Drobovik VK-12 -It’s hard to come up with something new about shotguns in shooters. Excellent slaughter force at short distances, indecent scattering on distant ones – everything is as usual.

Automat G2A2 – practically the same as the PP only firepower is higher and the cartridges to it are often easier to find.

ASP rifle – Serious assault rifle with optics and impressive damage.

HV-10 perforator – He is a prolong. Shoots with sharp rods over long distances, sometimes nullifying the enemy to the walls. Very pleasant weapon due to a little recoil.

Automatic gun MP-50 – a terrible death machine shooting exploding ammunition. Destroys all living things from one, maximum two shots. The only drawback is a tangible rare weapon itself and ammunition to it.

Prototype-7 – The dream of a sniper of the future. Sniper rifle with good optics that shoots clots of energy at huge distances. If it enters an unarous living object, incinerates it to the skeleton for one shot.

MOD-3 missile installation – The perfect weapon to combat heavy armor (a couple of times will meet this, yes), shoots in bursts How much, children? Three grenades or until the store is devastated.

Grenades – ordinary fragmentation grenade with a small radius of defeat.

Mines – Explosive charge with a motion sensor. When the enemy approaches the charge, the charge is thrown into the air and explodes at the height of the chest of an adult.

Sticky grenades – grenades that can stick to the surfaces, you control the explosion remotely. Simply put, the principle of work as C4 in other games.

So small, but so capable.
But going around the bush, we completely lost sight of the question of how much the game supports the stress and generally scares. And here, as for me, problems begin. I see how tried people. Game with light, interference on radio, figures of people who dissolve around the corner and frightening shadows. And, of course, Alma, who haunts us the whole game. I understand how this should work, how well this is done in terms of the atmosphere, but it is weakly scared. If you have less strong nerves and modern horror films lead to you horror – then, definitely, F.E.A.P. will be a great alternative if you managed not to play it to this day.

For those people who have not been few, greedy to money Thirsty to please players, the Vivendi publishing house decided to make its addons to F.E.A.R … from under her pen came them as many as two: F.E.A.P. Extraction Point and F.E.A.P. Perseus Mandate.
By the quality of performance, they came out somewhat worse than the main game, which is not surprising, given the fact that their completely different studio was developing. Which will not prevent us from taking a closer look at them.

In f.E.A.P. Extraction Point History continues from the final scene of the main game and ends, as can be seen from the name, the evacuation point. We will leave a weak plot intrigue untouched so that there is at least some meaning in the history of this addition. Otherwise it is played almost the same as the usual f.E.A.P., for nothing that several types of weapons have been added (as many as two plus one type of throwing weapon). With general fading and plot inconsistencies in this addon there are a couple of well -set moments. All this is enough to plunge into spectacular shootings for another 6 hours, but if you miss, you will lose little. Moreover, the second license plate completely ignores these events.

One of the main innovations of the addon.
F.E.A.P. Perseus Mandate has an indecently weak plot basis about another detachment of unit f.E.A.P., whose activity takes place in parallel to the main game and the previous addition. Instead of a mystical thriller, which even more or less turned out to be more or less in the previous add -in, here we were handed almost a military drama with a pursuit of secret technology and attempts to dramatize the loss of a partner on the basis of, which does not really have time to open up. All gameplay enrichment – two new types of weapons, no more or less. It makes even less sense to join him than to “extection point” and is justified only by the fact that you did not have a single campaign, and there is no particular desire into a multiplayer or to re -play the main game.

By the way, yes, the game has a multiplayer. And he is damn good. Hand -to -hand combat mechanics adds well to speed, and the regime with the possibility of slowing the time in a small area looks at least interesting.

Alas, there is nothing to praise the musical accompaniment. Yes, it works on the atmosphere, helps to catch up, but in my opinion, it does not categorically have independent value.

So what is the end? Like everything in our world, the game is not perfect. Its problems include several corridor locations that are undercurled in the middle and at the end of the game Saspens and getting into the player, which are absolutely not felt. At the same time f.E.A.P. It still remains very atmospheric, complex and from this an interesting shooter, in which it is very pleasant to shoot. Despite the strange design of weapons, oriented, perhaps, to the further spread of the game on the consoles. The best ideas in the genre have been sorround in it, by that time, they are collected and fitted competently enough so that the game does not become obsolete to this day.

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