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Street Fighter fight

What do you think, there would be fights in the form in which we see them now, without the Street Fighter series? Think about yourself what this extraordinary genre consisted of in the past: martial arts with excessively complicated mechanics, Olympic type fights with characters that use cold weapons and bits of AM APA (Aka Navaly have not yet pounded you). All this is separate from each other, but getting together in a single whole, like powerful rangers in their super robot, then we would receive the current product. Em Apa Bit was the first to contribute to the evolutionary of the fighting fights. They raised a street fighter, set the way to the stars on the Alley of Glory. You ask what exactly was in the bit of the um apach of such a special? I will answer: fighters with honor fighting scum from the streets, different weight categories, a journey around the world, the opportunity to fight with each other, as well as at the same time. Notice also that only after Street Fighter has gained fame, fighting valves and became a competitive genre. To be precise, then after the release The second part of SF. It is unpleasant to realize that there were so many alterations and remakes (for the most part of very successful) SF series and only the first part remained aloof from this holiday, as if it was some kind of lepered unfortunate old man. There are many different reasons why this part is not particularly remembered and I will tell you about all of them in this confrontation. It is necessary to tell the story of the Great series in the genre of fighting. Bad, of course, that the series forgot its roots. Well, okay. Let’s start! Black and white. The old kind duel. Here and now.

I am VS Street Fighter

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Start with the history of creating a https://gamblingdata.net/casinos/bizzo-casino/ street fighter. The developers were two people from Capcom – Takashi Nisiama (in the final credits there is his nickname “Piston Takashi”) and Hiroshi Matsumoto (mentioned, respectively, under the nickname “Finish Hiroshi”). Both had previously worked on the Bit Avengers EM, which is in no way connected with the heroes of the Marvel universe, but is dedicated to street showdowns (the name of the game sounds like this: Hissatsu Buraiken, which can be translated into English as “Deadly Ruffian Fist”). The guys, however, after the release of the game, immediately went to SNK, the future competitor Capcom and created there already a well -known series of fighting wings The King of Fighters, Fatal Fury and Art of Fighting. However, by 2000, SNK had already gone to the bottom and the guys again fled to another ship, but this time their own. We founded Dimps and in the future took part in the development of many games about Sonic and even the fourth part of the Street Fighter series.

The game came out and evaluated it all in different ways. Too strange hybrid bit em apa and fighting, apparently they thought so at that time. Otherwise, how can one explain estimates jumping from tens to a deuce? However, such an attitude is fair to a game that has not yet managed to become a full -fledged Mordoboy. Also, this attitude of the press and players slowed down the development of the sequel, which Capcom replaced with the Final Fight series (Bit AM AP). A well -founded decision, because the previous developers went to another company, and in 1987, in addition to Street Fighter itself, a much more successful Double Dragon was published.
Interesting fact: Initially, Final Fight was called nothing more than Street Fighter ’89. And it is quite obvious that the action of both episodes occur in one universe.
But we are interested in the original, and everything that concerns the sequel and Final Fight I will try to make out in future articles.

Gameplay. Side view, six buttons responsible for blows from light attacks with a hand to heavy attacks and two characters to choose from. Either we play for Ryu (the first player), or for Ken (second player). For the second, however, you can play only after the victory over the first and the transition to the singleplayer. There we have to defeat a total of 10 strongest fighters from around the world and win the title … the best street fighter? The strongest, rather. No battles with evil corporations and other things in the same spirit of the salvation of the world. We are gone by the title. The rules of the battle are simple: we have three rounds (two for two pure our victories and one more if our opponent won during one battle), 30 seconds of time and a couple of special techniques that are performed by standard combinations to the left, to the right + any of you are interested in an attack by hand or foot (it depends not only damage, but also speed). The achievements of the game: The first six -killed fighting game and the first project of the future creator of Mega Mena Keiji Inafune (he painted portraits for characters).

Mini-games will be held between the battles, but, unfortunately, many well-known bonus levels with the breakdown of the machine appeared only in the sequel, and in the first part we destroy the boobs instead. Also, the management in the game depended on its version. For example, if it is an arcade Deluxe version, then instead of six buttons responsible for the blows, we had only two for hands and legs. And what will the blow depend on the power of pressing the player on the button. The latter, unfortunately, did not work in the best way, because most preferred to play in a six -killer version. I think the most discouraged by the gameplay will be the number of main characters and their differences between each other. Only two and both are absolutely identical. The difference is only in the color of clothing and voice. You cannot afford to play for other heroes. Because of this, the game falls strongly in the eyes of fans of fighting winging, for what is the gamefall without the possibility of a normal game together? Such a scheme is very much like a bit em on, just in the wrap of the championship in martial arts.

The imbalance of the forces and abilities of many characters is also obvious. Computer opponent is incredibly aggressive and merciless. Spam with only attacks and makes the player do the same. And because of this, the game turns into a circus where two characters perform the same technique, trying to hit their opponent first. Not too much fun, isn’t it? However, everything is in the current fighting. In addition, many of our rivals play according to their own rules and are very different from each other, which makes them at least unique and memorable. No wonder many of them are present in many subsequent parts. The rest of the gameplay itself can be designated as “below the average”. I’m just afraid to say something about not responsive management. Probably the worst management in the history of fighting. Release the developers of Remistered Version where they gave the players to play for other characters and worked on spamer attacks, it would just have turned out well.

Versions of the game. Yes, this game went out on a lot of platforms, but no one could jump above the original. Interesting version on Turbografx-CD with a completely arranged soundtrack and renamed Fighting Street. Unfortunately in this version, everything is bad except music (this is interesting). There are versions for a personal computer (Atari ST, Commodore 64, ZX Spectrum, MS-Dos, Amiga and Amstrad CPC) where is Human Killing Machine above all the others. This game is a kind of unofficial sequel to the first part from people who were engaged in porting a street fighter on Peck. Sounds terribly. It looks the same (see the animation below). It is worth taking an emulated version that is present in the collection for the Capcom Arcade Hits Volume 1 computer, on PSP Capcom Classics Collection Remixed and PS2 with Xbox Capcom Classics Collection Volume 2. Or emulate on MAME. This option will allow you to get closest to the original.

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